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Laurent Klein| Gameplay Programmer

Unity & Unreal Engine Programmer

Former High-Voltage Grid Dispatcher turned Gameplay Programmer. I used my background in critical systems management to architect robust, scalable game logic. Recently graduated with a MSc in Computer Games Programming at Goldsmiths, London.

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Architected a modular NPC framework for an investor-ready prototype, specializing in aquatic creature behaviours. Developed multiple distinct AI classes using FSM and Behaviour Trees, featuring a custom 3D A pathfinding* system for environmental navigation. Focus on high-performance agent management and scalable decision-making logic.

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​Collaborative puzzle-adventure featuring physics-based environmental interactions and custom mechanic triggers. Engineered the core player controller and interaction systems, focusing on clean C# architecture and seamless state transitions. Implemented modular puzzle logic to allow for rapid level iteration and testing.

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A technical reverse-engineering project focused on recreating tactical FPS loops and stylized aesthetics. Architected an weapon system, a vehicle controller, and a multi-state FSM for enemy AI (Patrol/Search/Engage). 

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Mobile arcade title focused on high-precision physics and input-buffer management. Developed a custom scoring system that balances risk-reward based on player momentum and timing.

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